Jeremiah Squeakers (BJ) Alchemy, potions and bombs+ catfolk+ just a little crazy
Jephew Von Tulensteinburgenstein-Strousburen IIC (Jon) Tubas, sousaphone, and a brass kazoo + Human bard+ persperation meets inspiration
LEON SHOOTINTHINGINS (Ian) Ranger+coyote+ SIlent+deadly
And, our hero, Hryhory Gnestor (Steve) the human wizard who can make “yo mama” jokes in Elven, because he knew her when she was young.
Our intrepid adventurers, now a band of four, spent some time after their last mission earning a little extra coin in town. Jeremiah crafted all manner of potions for the townsfolk, and for profit, while Jephew inspired the patrons of several bars with his all brass rendition of “The Lady and the Bear.” Hryhory, in contrast, simply spent his time gathering a little bit of information for the next bounty, and catching up on rest.
It seemed as though the only real profitable bounty was an orc named “Steel” who had been disturbing ancient orcish burial grounds in the silverridge mountains, only 5 miles south of town. The contract called for Steel’s head, and our band was soon in pursuit.
They traveled the same route from which they had come, just two days before, and almost on the same spot, encountered trouble. This time, instead of over sized spiders, Jephew was the first to find himself swallowed whole by an enormous worm. Frantically the bard conjured a huge amount of grease while still inside the creature, which, even if it did not get him expelled, would at least cause a large amount of indigestion. Meanwhile, the ranger, alchemist, and wizard toiled away outside the creature to dislodge their cohort, and perhaps slay the creature. It seemed to be a fruitless task, as the wounds of the worm kept closing as fast as tey could make them, until he party realized that the healing seemed to be coming from an outside source. As Jephew was finally expelled, and the rest of the group continued to suffer attacks, the situation became more desperate. Finally, another target made itself available, and Hryhory after a moment, attempted to talk to the being to stop the fight, either to give the party a chance for ambush, or to come to some sort of surrender.